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・ Attack
・ Attack & Release
・ Attack (1956 film)
・ Attack (2015 film)
・ Attack (band)
・ Attack (computing)
・ Attack (Disciple album)
・ Attack (fencing)
・ Attack (political party)
・ Attack (Thirty Seconds to Mars song)
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・ Attack against Mehmed Ali Pasha
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・ Attack and Retreat
・ Attack at Ament's Cabin
Attack at EP-CYG-4
・ Attack at Jeddore
・ Attack at Mocodome
・ Attack Athletics
・ Attack Attack
・ Attack Attack!
・ Attack Attack! (album)
・ Attack Decay Sustain Release
・ Attack dog
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・ Attack Force (film)
・ Attack Force Z
・ Attack from Atlantis
・ Attack from Mars
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Attack at EP-CYG-4 : ウィキペディア英語版
Attack at EP-CYG-4

''Attack at EP-CYG-4'' is a computer game created by Mike Edwards and published by his company BRAM Inc.in 1982 for the Atari 8-bit family. It is notable primarily for allowing two players to cooperatively control the action against a computer enemy, in a fashion similar to Synapse Software's later ''Survivor''. ''EP-CYG-4'' was the first of Edwards' game efforts, and its success led to the creation of ''Realm of Impossibility''.
==Gameplay==
''Attack at EP-CYG-4'' combines elements of traditional side-scrollers with multi-directional shooting like that in ''Robotron: 2084''. The player's ship, looking like a flying saucer, moves in the eight cardinal directions of the Atari joystick. Moving along with the saucer is a targeting crosshairs. When the fire button is pressed, the saucer stops moving and the joystick instead controls the location of the crosshair, allowing it to be moved about the screen while the ship rapidly fires the "lyso-blast" weapon in that direction. The ship is also equipped with shields that protect it from enemy fire, which are active whenever the weapon is not being fired. In two-player mode the first player controls the motion and the shields, which are no longer continuous, while the second controls the crosshairs, allowing simultaneous movement and firing in different directions.
The ship appears on the right side of the display and is normally moved by the player toward the left; the map does not scroll continually as in modern side-scrollers. When the ship reaches the left side of the screen, the action stops and the display is redrawn to show another "sector", placing the ship at the right side again. Moving off the right side causes the ship to wrap around to the left again, as opposed to returning to the previous sector.
The sectors normally contain a number of island-like landforms at the bottom of the screen, which may support various emplacements of the enemy tartillians. Some of these are active, shooting at the player's ship, while others are inactive but can be shot for points. Enemies also appear and approach the ship in order to collide with it. All of the active targets, if any, must be destroyed before the ship will advance to the next sector when it reaches the left side of the screen. There are three "missions" with different level, similar to the progression in ''Caverns of Mars''. Each mission can be played in one of three difficulty levels, C as the easiest and A the hardest. At the end of the game the player is given a ranking, similar to the system in ''Star Raiders''.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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